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Shader model 3.0 wikipedia
Shader model 3.0 wikipedia





  1. #Shader model 3.0 wikipedia mod
  2. #Shader model 3.0 wikipedia mods

#Shader model 3.0 wikipedia mod

the mod armor is invisible or looks weird!

#Shader model 3.0 wikipedia mods

How can I make different mods compatible? Passive skills are automatically applied when a special condition is met. They can block the attacks like shields in the vanilla but have a short stun time. Stamina is displayed in the right-bottom corner. Dodge, Guard, and Passive.ĭodge skills consume stamina. They can be found in dungeon chests or can be acquired by looting any hostile mobs with a low chance. You can learn the skills using the skill book. The more tough armor, the more Stun Armor point you will get. Stun Armor point can be acquired by equipping armors as described above. To protect you from these dangers, You need a "Stun Armor" point.

shader model 3.0 wikipedia

You can't control your character during this time. Try the various attack styles!Īll animated attack stuns the target by a short time including the player. Not only the basic attack animation but also the special attack will be changed. Some weapons have different attack styles depending on what is being held in the offhand. Mainhand Only weapons are unable to be held in the offhand but allow holding another item in the offhand. Twohanded weapons are unable to be held in the offhand. Knockback enchantment will increase the stun time. Sweeping edge enchantment will increase the damage of special attack(50% | 67% | 75%) Sharpness enchantment will increase the damage of every type of attack. You can see the tooltip of a special attack by pressing special attack tooltip key. Commonly, they have more powerful abilities than basic attack and dash attack.

shader model 3.0 wikipedia

It will be increased when you dealt damage to any kind of entity that has an HP. To do this kind of attack, you have to fill the special attack gauge. Some weapons have a special type of attack. Stun Armor: this attribute will increase the time between stun to next stun. All entities using modded style combat have this attribute as twice their health as default. Items with high attack speed will be affected more. Weight: this attribute shortens the stun time when hurt, but increases the stamina consumption of skills and decreases the attack speed. Hit N enemies per swing: the maximum number of capable of attack enemies per one swing. Impact: this attribute will increase the total stun time of the target when it hurt. Some new attributes are added involving a new combat system.Īrmor negation: this percent of total damage won't be decreased by defense points.







Shader model 3.0 wikipedia